VR in motion designAn interview with Collin and Rosie
Virtual reality is one of the newest and most promising fields in motion design. There’s huge potential for growth as well as exciting opportunities to create unique art. But, if you’re like me, you may have more questions than answers about just what’s involved in being an animator in this exciting new field. Today’s episode is going to answer those questions for you and hopefully point you in the right direction to discover how to use VR in motion design.
On today’s show, I chat with two great artists, Collin Leix from Gunner Animation and Illustration Studio and Rosie Summers, a VR painter at XR Games. They’re here to share what their role in virtual reality designs is and how we can use it as motion designers.
Collin and Rosie explain how creating in VR is both similar and different from creating other types of motion design pieces. While it may share many of the basic aspects, they are very excited by how much more interactive and performative it can be in practice. There are many programs to use when making VR art and they describe some of these and how they use them as well.
If you’re interested in getting started with VR in motion design, Collin and Rosie chat about avenues that you can take advantage of right away. Both Rosie and Collin recommend that you begin by creating storyboards and moving on to animate them in VR. They also share how they use these creations when pitching potential clients.
If you’ve been making 3D art, then you’re ready to move on to creating in the virtual reality space. Collin and Rosie explain how they use their knowledge of 3D when making VR animations and share what you can do to try your hand in it too.
How can you use your skills to make VR animations? Let’s chat about it in the comments!
In this episode
- The performative nature of VR art
- Useful tools for creating VR animations
- Tips for using a headset to explore the VR world of your creation
- How working in 3D is the natural place to start before creating in VR
- Simple ways to make VR animations right away
- What the job landscape is in VR right now
- Hopes and predictions for the future of virtual reality
- How we can use VR in motion design
“One of the things I realized really fast about making VR art is how your body makes the artwork. Instantly I saw a performative aspect to this.” [2:30]
“People who are making things in 3D are in the first most natural step towards trying to make something in VR because you’re truly working in 3D space.” [15:42]
“I really hope that reality isn’t ditched for the virtual. I hope it compliments it. I hope we use these virtual tools to enhance our experience in the real world rather than replace it.” [28:39]
“Trust yourself and your creative instincts. It’s early enough in VR that people who jump in still have time to shape it. What you bring to it might be different from anybody else.” [43:18]
Thanks for Listening!
To share your thoughts:
To help out the show:
Podcast music licensed by Big Waves
Some of the links above are affiliate links. Basically, this means that if you decide to make a purchase through one of these links, we will earn a small commission, at no extra cost to you. You can be sure that we would recommend these products whether or not we made any commission on them. Please don’t spend your money on them if you don’t think that they will truly help you improve your business, although, in our experience, they will.
Recent podcast episodes:
When you price your motion design projects, do you think about the value that you’ll bring to your client? How about asking them what...
Katie Menzies and Abel Reverter started their motion design studio Cabeza Patata in 2018. Their signature style and playful character...
We’re all getting older - it’s something we can’t avoid. But what does it mean for your career in animation? In our latest...
Do you constantly find yourself wishing you had more hours in the day? With multiple clients, deadlines and projects looming, life as a...