Episode 57:Collin and Rosie
VR in motion design
Collin and Rosie explain how creating in VR is both similar and different from creating other types of motion design pieces. While it may share many of the basic aspects, they are very excited by how much more interactive and performative it can be in practice. There are many programs to use when making VR art and they describe some of these and how they use them as well.
If you’re interested in getting started with VR in motion design, Collin and Rosie chat about avenues that you can take advantage of right away. Both Rosie and Collin recommend that you begin by creating storyboards and moving on to animate them in VR. They also share how they use these creations when pitching potential clients.
If you’ve been making 3D art, then you’re ready to move on to creating in the virtual reality space. Collin and Rosie explain how they use their knowledge of 3D when making VR animations and share what you can do to try your hand in it too.
How can you use your skills to make VR animations? Let’s chat about it in the comments!
In this episode
- The performative nature of VR art
- Useful tools for creating VR animations
- Tips for using a headset to explore the VR world of your creation
- How working in 3D is the natural place to start before creating in VR
- Simple ways to make VR animations right away
- What the job landscape is in VR right now
- Hopes and predictions for the future of virtual reality
- How we can use VR in motion design
“One of the things I realized really fast about making VR art is how your body makes the artwork. Instantly I saw a performative aspect to this.” [2:30]
“People who are making things in 3D are in the first most natural step towards trying to make something in VR because you’re truly working in 3D space.” [15:42]
“I really hope that reality isn’t ditched for the virtual. I hope it compliments it. I hope we use these virtual tools to enhance our experience in the real world rather than replace it.” [28:39]
“Trust yourself and your creative instincts. It’s early enough in VR that people who jump in still have time to shape it. What you bring to it might be different from anybody else.” [43:18]
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