What You Need To Know About Intellectual Property & Contracts As A Motion Designer Pt 1An interview with Silvia Baumgart
Disclaimer: This podcast is for general guidance only and discusses the legal position in the UK at the time of publication unless stated otherwise. You must take legal advice and not rely on the information provided in this podcast before taking action. We do not update our podcasts and therefore, past podcasts may not reflect the current legal position.
Are you a whiz at all things legal when it comes to your businesses? Are you a maverick when it comes to intellectual property and copyrights? Most of us as animators, illustrators and creatives aren’t, and that’s why we brought on our guest today, who breaks down the sometimes (ok, always) overwhelming world of law into small, easy to understand definitions and steps, specifically as they apply to the world of animation and illustration.
Silvia Baumgart is a trainee solicitor with James Ware Stephenson, and has a background as an art historian, previously general manager for the Association of Illustrators (now a board member), and was the manager of the Own-It programme at the University of Arts in London. Needless to say, she knows the ins and outs of property law plus understands the minds and businesses of creatives.
We dove right into the definitions of intellectual property, patents, copyrights, design rights, and trademarks, what to make sure you have in your contracts to best suit your wants and needs, and broke down the details on the sometimes vague area of accepting contracts versus counter offers and what actually sticks at the end of the day according to UK law. Silvia also spoke on the three different types of licenses that exist that dictates who can use the work you created and in what form which was very insightful and an absolute must listen for anyone in the creative fields.
Do you feel your contracts include everything that they should? How can you improve them? Leave a comment below!
In this episode
- The differences between patents, copyrights, design rights, and trademarks
- How do differentiate between working in house with an agency or working from home in terms of who owns the copyrights of the resulting work
- What to include in your contracts to avoid any issues with your client in the future
- Details on the when and how of agreeing to terms within a contract or offering a counter offer
- The biggest legal mistake creatives make when starting new projects
- The three different types of licenses that dictate who can use the work you created
- Original project files – should they be given or kept and how you can monetize them
- Why everyone should have their own terms and conditions that are standard for them
Thanks for Listening!
To share your thoughts:
To help out the show:
Podcast music licensed by Big Waves
Some of the links above are affiliate links. Basically, this means that if you decide to make a purchase through one of these links, we will earn a small commission, at no extra cost to you. You can be sure that we would recommend these products whether or not we made any commission on them. Please don’t spend your money on them if you don’t think that they will truly help you improve your business, although, in our experience, they will.
Recent podcast episodes:
Why you can't find consistent motion design clients Freelance life can go from feast to famine in an instant. As a Motion Designer, it can be...
How to build your freelance business to just the right size. We'd all like to see our freelance motion design business grow. While you may work a lot on your own,...
Coming up with a budget for clients and knowing what to charge for your motion design work is a common point of confusion. To shed some light on this, I’ve brought on...
Commercial work pays the bills. But as motion designers and creatives we have tons of our own ideas. Today’s guest has a huge portfolio of...